#include "Global.h"
#include "Sprite.h"

class CObject
{
private:
	int ID;					//Id cua object
	D3DXVECTOR2 PosObject;	//Vi tri cua object
public:
	CSprite *Enemy;
	CObject();
	CObject(int id, int posX, int posY);
	int GetID();
	D3DXVECTOR2 GetPosObject();
	float GetX();
	float GetY();
};